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GEMZoneDefinition

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Namespace: wevr.GEM.Runtime.GEM_ExperienceManager

Type: Class

Fields

CurrentlyActiveGameZone

int CurrentlyActiveGameZone

ExpectedSectionTime

float ExpectedSectionTime

Time (in minutes) a group is expected to take in this Section or Stage Zone. If consecutive Sections are in the same Stage Zone either divide the total expected time among the sections, or enter the total time in the first section and 0 in the next sections.

GameZoneBoundaries

GEM_ZoneBoundaryVolume[] GameZoneBoundaries

Zone Boundary Volumes for this Section.

Origin

GEM_TrackingOrigin Origin

Tracking Origin for this Section. Define more than one for instances where a teleport will occur.

StageZoneIndex

int StageZoneIndex

Index of the Stage Zone for this Section. This should be the same as the previous Section if the section transition was a teleport.

exitVolume

GEM_TransitionVolume exitVolume

Exit Volume for this Section. Leave undefined if the transition to the next Section is a teleport.