GEMZoneDefinition¶
Namespace: wevr.GEM.Runtime.GEM_ExperienceManager
Type: Class
Fields¶
CurrentlyActiveGameZone¶
int CurrentlyActiveGameZone
ExpectedSectionTime¶
float ExpectedSectionTime
Time (in minutes) a group is expected to take in this Section or Stage Zone. If consecutive Sections are in the same Stage Zone either divide the total expected time among the sections, or enter the total time in the first section and 0 in the next sections.
GameZoneBoundaries¶
GEM_ZoneBoundaryVolume[] GameZoneBoundaries
Zone Boundary Volumes for this Section.
Origin¶
GEM_TrackingOrigin Origin
Tracking Origin for this Section. Define more than one for instances where a teleport will occur.
StageZoneIndex¶
int StageZoneIndex
Index of the Stage Zone for this Section. This should be the same as the previous Section if the section transition was a teleport.
exitVolume¶
GEM_TransitionVolume exitVolume
Exit Volume for this Section. Leave undefined if the transition to the next Section is a teleport.